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Board games · Turn-based play

Go 9×9

Surround territory on a compact 9×9 board and capture groups with no liberties.

Players
2
Time
15–35 min
Rounds
1
Vibe
Plan ahead
FROM FIRST MOVE TO FINISH

How to play

  1. The game randomly assigns Black and White; Black starts on an empty 9×9 intersection grid and White receives 7.5 komi.

  2. Place one stone on an empty intersection. An orthogonally connected group with no adjacent empty intersection is removed; diagonal stones are not connected.

  3. Suicide is illegal unless the move captures an opposing group. A move may not recreate any board position seen earlier in the game: positional superko applies.

  4. You may pass instead of placing. Play out and capture disputed dead groups before ending: two consecutive passes end the game immediately.

  5. Area scoring gives one point for every living stone and every empty intersection bordered by only one color; neutral regions score nothing, then White adds komi.

  6. Each turn has a two-minute limit. If it expires, the active player loses the game on time.

  7. Either player may resign at any time; the opponent wins and earns 500 points.

  8. The higher score earns 500 points; half-point komi prevents a draw.

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