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Word games · Turn-based play

Carry the Phrase

Continue one shared story with a short line on every turn and bring the plot to its finale together.

Players
3–12
Time
8–20 min
Acts
3
Vibe
Сочинять вместе
FROM FIRST MOVE TO FINISH

How to play

  1. Carry the Phrase is for 3–12 players. Everyone creates one story together; its target length is three accepted lines for every starting participant, or 3 × N lines for N players. This sets the story length, not an individual writing quota.

  2. Before play, the app randomizes and locks a circular turn order. The first accepted line opens the plot: it normally comes from the first player in order, or from the next player after a skip. Its author may use, edit, or completely ignore an optional original starter from the app.

  3. On your turn, submit one line of 1–200 Unicode code points after NFKC normalization. Runs of spaces and line breaks collapse to single spaces; invisible or control characters and entries made only of punctuation or emoji are rejected.

  4. Continue the visible plot in a way that gives the next player something to build on. The app checks only the safe format, not style, facts, spelling, or coherence; those choices belong to the group.

  5. An accepted line appears immediately in the shared feed with its author, locks against editing, deletion, or reordering, and passes the turn to the next player in the circle.

  6. Every N accepted lines moves the story from Opening to Turn and then Finale. These three acts make the pace visible but impose no extra content task or restriction.

  7. The order keeps circling until the shared target is reached. A skipped turn creates no blank line and never lowers the target; a returning player receives another turn on the next circuit, while anyone joining after the start observes until a new match.

  8. Each turn has a two-minute limit. When time expires, the app automatically passes the turn to the next player.

  9. The match ends as soon as line 3 × N is accepted. The whole group completes the story together: there is no winner, personal ranking, or point award, and room scores remain unchanged.

GAME PICKED

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This game will be selected in your room. Invite your group and start when everyone is there.

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