Silent Sabotage
Run five operations, manage limited breach keys, and expose the exact pair of saboteurs.
- Players
- 5–12
- Time
- 18–28 min
- Rounds
- 5
- Vibe
- Выводить на чистую воду
How to play
Silent Sabotage is for 5–12 players. The app secretly assigns exactly two saboteurs, who know each other; everyone else is an operative.
The game has five distinct operations. A different coordinator leads each one, while the app shows the required team size and the number of breaches needed to fail it.
The coordinator has 45 seconds to lock exactly the required number of participants. If time expires, the app selects a valid team automatically.
Selected players have 35 seconds for a private action. Operatives can only secure the network; saboteurs may secure it or spend one of their two breach keys for the entire game.
An action cannot be changed, and a missed action defaults to secure. Debrief reveals only aggregate secure and breach counts—never who submitted either action.
Fewer breaches than the threshold gives operatives one network point; reaching the threshold gives saboteurs one. Discuss the public evidence, but never show a private screen or use out-of-game proof of a role.
After operation five, everyone has 50 seconds to accuse exactly two other players. The unique most-voted pair becomes the group accusation; a tie for first is ambiguous.
An exact accusation adds two network points to the operatives. A miss, ambiguity, or no ballots adds two to the saboteurs. The side with more points wins, so there is no draw.
Every member of the winning side earns 500 personal points. Roles appear only at the final reveal; individual operation actions and ballot authorship remain private forever. Reconnecting preserves roles, keys, accepted choices, and timers.
Now bring the group together.
This game will be selected in your room. Invite your group and start when everyone is there.